Showing posts with label Procedural. Show all posts
Showing posts with label Procedural. Show all posts

2012-01-06

Procedural map generation - this time in 2D

I felt like taking a break from fixing a network related issue in our upcoming game, Xenocell to clear my head and do something rewarding and I started fooling around with HTML5 and JavaScript.

Since I really want to compete in Ludum Dare sometime soon, I thought it would be a good idea to decide on a set of tools and languages that I would use. If you are not familiar with Ludum Dare, it is a game writing competition where you have 48 hours to create a game. My primary goal was platform and 3rd party player independence, so I chose to go with JavaScript.