The unofficial Google TTS "API" lets you turn text to speech in well over 20 languages. It is a part of Google Translate, and works with text less than 100 characters long. So - how can you technically make use of this service to provide a better user experience?
About code conjured, technologies discovered, games designed and brick walls hit.
Showing posts with label HTML5. Show all posts
Showing posts with label HTML5. Show all posts
2012-01-18
Embedding text-to-speech into HTML5 games
I admit that the title is a bit misleading, but it better describes the aim of my article. This write-up offers one solution with code snippets to the problem of embedding Google's TTS service into a HTML5 page.
The unofficial Google TTS "API" lets you turn text to speech in well over 20 languages. It is a part of Google Translate, and works with text less than 100 characters long. So - how can you technically make use of this service to provide a better user experience?
The unofficial Google TTS "API" lets you turn text to speech in well over 20 languages. It is a part of Google Translate, and works with text less than 100 characters long. So - how can you technically make use of this service to provide a better user experience?
2012-01-06
Procedural map generation - this time in 2D
I felt like taking a break from fixing a network related issue in our upcoming game, Xenocell to clear my head and do something rewarding and I started fooling around with HTML5 and JavaScript.
Since I really want to compete in Ludum Dare sometime soon, I thought it would be a good idea to decide on a set of tools and languages that I would use. If you are not familiar with Ludum Dare, it is a game writing competition where you have 48 hours to create a game. My primary goal was platform and 3rd party player independence, so I chose to go with JavaScript.
Since I really want to compete in Ludum Dare sometime soon, I thought it would be a good idea to decide on a set of tools and languages that I would use. If you are not familiar with Ludum Dare, it is a game writing competition where you have 48 hours to create a game. My primary goal was platform and 3rd party player independence, so I chose to go with JavaScript.
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