Showing posts with label Game development. Show all posts
Showing posts with label Game development. Show all posts

2013-02-21

David Wyand's new cookbook on Torque 3D


Recently I had the privilege to work alongside Logan Foster and Chip Lambert (among others) as a technical reviewer for David Wyand's new Torque 3D Game Development Cookbook (Amazon link, Packt link). I have all versions of the book - draft, ebook and printed - and I'm very happy about how it turned out in the end. Packt Publishing asked me to do a short, public review as well - I hope this helps Torque 3D developers decide on whether this is the right book for them. (Hint: It is.)

2012-10-22

Xenocell: Viral Video and Launch Litany for the win!

After over four years of development, it looks like Xenocell is getting close to its launch. Read on to learn about what Xenocell is and why we need some help getting it off the ground.

2012-06-06

Looking for artists for a new project

I am looking to assemble a team to create a sequel to a previous game of mine that had ~50k players in 2003. It is a sci-fi strategy game, and my initial target platform is Facebook. I am planning to have iOS, Android and WP7 follow soon after (whether mobile versions would be HTML5 or platform specific is not yet decided). Interested? Please read on!